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1. Cyno Timers - in Player Features and Ideas Discussion [original thread]
Ok, how about since a cyno can be fit to basically any ship with hardly no skills and is instant. Make the cyno inhibitor also a ship mod that can be fit to basically any ship with hardly no skills to use and it also be instant. Instantly light a ...
- by 4Rum Alt - at 2016.11.27 19:04:29
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2. Cyno Timers - in Player Features and Ideas Discussion [original thread]
This is my main forum posting toon. Why do all other mods that have something to do with a cyno, including the cyno inhibitor have a timer to make it work? Why should a cyno be instant? You guys do no want a challenge or equal odds fights. There i...
- by 4Rum Alt - at 2016.11.24 19:50:45
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3. Cyno Timers - in Player Features and Ideas Discussion [original thread]
Again Eve is all about balance and counters. A cyno is instant where nothing else in eve is instant, not even jumping thru a gate is instant. So why does the cyno still remain instant? The cyno needs to be giving a timer, even if its just a 5 sec ...
- by 4Rum Alt - at 2016.11.24 15:37:28
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4. Null space bubble resistant pod - in Player Features and Ideas Discussion [original thread]
Eve is all about balance and counters. I have yet to consider living in null space because of one factor. BUBBLES. I have no issue with bubbles as the serve their purpose, but if your ship gets killed in a bubble there is 100% chance your pod is d...
- by 4Rum Alt - at 2016.11.24 15:25:35
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5. Tech 3 corp - in Alliance and Corporation Recruitment Center [original thread]
Looking for a PVP tech 3 based corp that also Black ops
- by 4Rum Alt - at 2016.10.11 23:42:42
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6. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Actually yes it was made out of thin air, CCP created it. A plex can be bought with real life money or with fake ingame money ISK. One does not have to use any real life money to acquire a plex. They just have to make enough ingame money(ISK)
- by 4Rum Alt - at 2015.02.27 19:44:35
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7. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: 4Rum Alt wrote: Frostys Virpio wrote: 4Rum Alt wrote: Well I will say this I have spent over $6000 in real life money on Eve. CCP you are listening to all these players that play for free and thus complain about s...
- by 4Rum Alt - at 2015.02.27 19:35:55
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8. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: 4Rum Alt wrote: Well I will say this I have spent over $6000 in real life money on Eve. CCP you are listening to all these players that play for free and thus complain about ships like the t3's because they can't afford...
- by 4Rum Alt - at 2015.02.27 19:33:03
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9. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Talrath wrote: baltec1 wrote: Talrath wrote: So you are saying that a 500 mil cruiser shud be weaker than a 50 mil battlecruiser? The 5-10 traillion isk federate megathron is weaker than a vindicator. So yea, a cruiser should never b...
- by 4Rum Alt - at 2015.02.27 19:30:04
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10. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Well I will say this I have spent over $6000 in real life money on Eve. CCP you are listening to all these players that play for free and thus complain about ships like the t3's because they can't afford to buy one or afford to lose one. You need ...
- by 4Rum Alt - at 2015.02.27 18:33:11
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11. TECH 3 SHIPS DO NOT NEED THIER TANKS NERFED and here is why. - in Player Features and Ideas Discussion [original thread]
Its NPC and their tactics aren't at all good. My point is the sleeper ships are just better than the empire ships period.
- by 4Rum Alt - at 2015.02.27 02:45:35
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12. TECH 3 SHIPS DO NOT NEED THIER TANKS NERFED and here is why. - in Player Features and Ideas Discussion [original thread]
Its advanced alien technology people. You all seem to miss that point that it is the empires best technology mixed with sleeper technology which is far more advanced than the 4 empires. You guys keep only thinking in 4 empires technology. Name one...
- by 4Rum Alt - at 2015.02.27 02:31:00
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13. TECH 3 SHIPS DO NOT NEED THIER TANKS NERFED and here is why. - in Player Features and Ideas Discussion [original thread]
A better fix/change for t3's is to increase the risk to reward of flying a t3 ship. Tech 3 ships are the only player flyable ships in Eve that use sleeper technology. So since they use sleeper tech and since the sleeper pilots are suppose to be in...
- by 4Rum Alt - at 2015.02.27 02:13:37
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14. TECH 3 SHIPS DO NOT NEED THIER TANKS NERFED and here is why. - in Player Features and Ideas Discussion [original thread]
Dear CCP, I do not know why you let some of the players whom have no understanding of what a tech 3 ship is made you nerf them. Tech 3 ships are not overpowered and never have been. T3 ships were just before their time and all the other ships w...
- by 4Rum Alt - at 2015.02.27 01:40:54
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15. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Dear CCP, I do not know why you let some of the players whom have no understanding of what a tech 3 ship is made you nerf them. Tech 3 ships are not overpowered and never have been. T3 ships were just before their time and all the other ships w...
- by 4Rum Alt - at 2015.02.27 01:38:37
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16. Proposal for T3 rebalance - in Player Features and Ideas Discussion [original thread]
I for one don't think T3's are OP. Many Eve players fail to miss the point of what exactly a T3 cruiser is. A T3 ship is a cruiser fused with ancient and advanced sleeper technology. You have to think about what makes a sleeper ship a sleeper ship...
- by 4Rum Alt - at 2015.01.28 05:24:30
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17. Proposed Capital Ship jump range nerf is not the answer - in Player Features and Ideas Discussion [original thread]
Also a cyno beacon is basically a subspace signal right? So for every light-year that signal has to travel you add half a sec or so for it to reach the capital ship and the same amount of time for the capital ship to lock on to the signal. You can...
- by 4Rum Alt - at 2014.09.28 16:00:00
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18. Proposed Capital Ship jump range nerf is not the answer - in Player Features and Ideas Discussion [original thread]
How far the ships are jumping from is not the issue as the further the jump the more fuel it uses. These jumps should just not be instant, Capital ship instantly being able to jump to a cyno is the isuse.
- by 4Rum Alt - at 2014.09.28 15:45:00
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19. Proposed Capital Ship jump range nerf is not the answer - in Player Features and Ideas Discussion [original thread]
The problem with Capital ships isn't the jump range nor do they need a cool down period as they have one in the use of its capacitor. They problem with capital ships is their instant travel and how a cyno is lit. Its a very easy and simple fix. Ch...
- by 4Rum Alt - at 2014.09.28 15:38:00
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20. Cynosural Field Generator Rebalance Idea - in Player Features and Ideas Discussion [original thread]
Yes that too, not the force the cyno off grid. Because each cap ship is really creating its own wormhole right?. A titan I understand because wormholes all have a certain amount of mass that can pass thru before it closes. Maybe make cynos where o...
- by 4Rum Alt - at 2014.08.15 19:47:00
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